![]() Lore surrounding the game claim’s its content stirred controversy resulting in a ban while others believe it was a copyright infringement. A slower cult following developed in the United states as Splatterhouse wasn’t widely distributed to Western arcades. Purposely drawing attention to the gruesome content resulted in the arcade cabinet’s immediate success in Japan and Europe. ![]() Unlike other side-scrolling brawler games, Splatterhouse was hyper-focused on detailed gore and graphic violence. ![]() Influenced by popular Western slasher cinema and parental outrage, Namco was counting on shock factor to bring players to the joystick. In November of 1988, under the direction of Shigeru Yokoyama, the Splatterhouse arcade game was released. Namco was best known, at the time, for the creation of cute and cartoony games like Pac-Man and Mappy. That is until the Japanese game developer, Namco, decided to push arcade boundaries as well as break their own mold. The depictions of violence and gore in gaming had a very limited scope. While horror games had been churned out for years on home computers and consoles, scarier aspects were left to the player’s imagination. ![]() “May be inappropriate for young children…and cowards.” Setting the cornerstone for the future of horror gaming and on-screen violence. In the late 80’s, Namco unleashed the gore-fest known as Splatterhouse into arcades and home ports. Before there was a video game content rating system, the creators of Dig Dug and Galaga were blazing trails with a different kind of game, dripping with graphic content. ![]()
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